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Medal of honor european assault
Medal of honor european assault








medal of honor european assault

The sound in the game was recorded in Dolby Pro Logic II Surround and suggestively builds the atmosphere (dynamic musical compositions, the sound of the battle, explosions, gunshots). Havok Physics 2.0 engine is responsible for the physics of the environment.

medal of honor european assault

During the game, we can observe up to fifty soldiers on the screen, while the locations are interesting and a lot more varied (buildings, open space). Visuals of Medal of Honor: European Assault for PS2, XBX and GCN are reminiscent of the previous games of the series, but the graphics engine underwent considerable modifications and improvements. The opposite effect occurs if we play to carelessly. Every above-average player performance on the battlefield (rescuing colleagues, headshots, etc.) will be rewarded with a pool of points that activate a special mode in which special filters and visual effects appear on the screen, and the soldier led becomes immortal and can kill opponents with one shot and move faster than the others. The so-called Rally Mode, which was built in collaboration with a veteran of WWII, Captain Dale Dye, is especially noteworthy. During the game, we issue our companions simple commands, which introduces small tactical elements. Additional efforts pay off from playing more not only because of fun that comes from the game, but also a special bonus in the form of discovery of new types of weapons (a total of 35 types of weapons) or secret maps. In each mission, the command sets the player to perform a variety of tasks, which generally can be divided into: main (necessary to complete a given level), side quests and bonuses (optional). There are four campaigns consisting of a total of 12 scenarios.










Medal of honor european assault